Some computers use the term frame rate and learn about the update rate. But while it is linked, the rate of your computer frame and the update rate measures two very Various things – one fixed, and the other differs.
Explanation of the frame rate
The frame rate, which is measured by tires (FPS), indicates the number of images shown on the screen per second. The higher the number of tires, the smooth the animation appears. In games, FPS determines how smoothly vision of animation and the extent of input registration speed. Low FPS means that the animation is not displayed properly or even completely skipped, which may lead to a troubled screen.
The performance of the GPU and the processor (CPU) mainly affects the FPS. GPU plays the main work in most games while the CPU plays a particularly important role in complex calculations such as physics or artificial intelligence. 30 frames per second are acceptable for many games that do not depend on rapid reactions. However, 60 frames per second is the goal for most games to ensure a smooth experience. The highest FPS like 120 or 144 provides the advantages of competitive games in which each millimeter is made.
Explanation of the update rate
The update rate, size in Hertz (HZ), indicates the number of screen updates per second. The update rate depends on display technology and screen capabilities. Standard screens provide an update rate of 60 Hz, which is enough for general use and ordinary players. However, gaming screens can reach 500 Hz.
Although the update rate and the frame rate are two decisive things for smooth screens, there are important differences. For example, the frame rate is mainly affected by GPU while the update rate only depends on the screen technology.
It is important that the frame rate does not exceed the screen update rate, as this can lead to errors in the image such as rupture. The imbalance can also lead to stuttering, which is when the image is displayed several times in a row. To achieve the best results, you must check the screen update rate and adjust the tire rate in the game settings accordingly. For example, if your screen has a update rate of 60 Hz, you should set the game on 60 frames per second.
Totament (image rupture) is a problem with simultaneous update rates and update rates. However, there are techniques to prevent this.
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Techniques such as Vsync, G-sync or freesenc can help here. VsyNC is Clash FPS with the update rate to prevent rupture, but leads to a slight delay in inputs. G-sync and freeseync are adjusted with the flexibility of the FPS screen update rate to prevent rupture without causing delay in the noticeable inputs. A balanced combination of the update rate and the frame rate is necessary for the experience of smooth games. The additional frames that your computer calculates, but your screen can not display resources and increase the load on your device. The balance between the frame rate and the update rate not only guarantees a smooth screen, but also protects your system devices.
This article was originally appeared in our sister’s publication PC-Welt It was translated and translated from German.
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