Usually you have a option between Windows Fullscreen or Windows views without limits while playing on the computer, which asks the question: What is a better position?
The brief answer that you will get from any Chatbot Amnesty International and most technological web sites is that the screen filling screen is better to perform games. Otherwise, if you need to jump between programs, multiple screens or other tasks on your computer, the window mode will be better. But is this a blanket base? Read on to get a more personal answer.
Benefits of laying Windows fill the screen
Windows Fullscreen mode is the default game mode that is playing whenever you play a game in Windows. In this mode, playgrounds are displayed via my display screen and given by Windows fully controlling the screen.
I use the screen filling mode for almost all the players, but the reason for doing so was not related to the performance. In fact, I found that there is a very big difference.
For example, running Cyberpunk 2077 On my computer Ryzen 5 and RTX 2070 Super at 1080 pixels, it results from 77.6 frames per second, while I get 77.2 frames per second on average in the situation without limits – so there is no real gain.
This may be a surprise to many players, but I have seen similar results across most of the games that require pianism in my library.
This does not mean that there is no improvement in the screen filling mode. Windows improves jewelry and will focus more resources on these games, but this has no significant impact on my tire rates.
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There are many caveats for that. The first is that these results are for my devices and preparing my games. Second, I am not running anything imposing taxes in the background in the window mode without limits – if you are running applications that use a large part of the CPU’s CPU resources, you may see a greater decrease in performance with without limits.
About the point related to jumping programs, what you will read elsewhere is correct. It is extremely difficult to switch the tab and jump between multiple displays in the filling of the screen. For me, it can take a good part of one minute while my computer customizes resources for new tasks and gets me out of my game window.
Nevertheless, the bullish trend is that the indicator and other things that I need to play my game with a closed and safe smoothness in my game window, so there is a lesser opportunity to disrupt a wave defect or my game indicator.
When I usually use the window mode without limits
Sometimes, I will take enough time to switch to the window without limits when I am very busy and I need multiple tasks.
In the event that it is not used at all, the window mode is designed without limits to look like a screen filling mode, but in reality your game image is extended on the screen to imitate it.
This mode allows you to move faster through the tab and access to applications outside the game window using Switcher Task Switcher and orders like Alt + Tab, because you have never left Windows.
I will generally use this mode when I have an open chat box and expect messages, when I write notes about a game and I want to switch quickly between Microsoft Word or Notepad, or when I watch a let’s shyport or wander on a separate screen and want to control operation.
In the window mode without limits, the game image is strengthened on the screen to appear like the filling of the screen.
Pexels: Jethro C.
The biggest benefit is that Windows will not automatically reduce my game when I switch the tab, so that I can easily control my applications and return to the game without any fuss.
Although it is customary for most games requires placing the screen filling to play certain features, I find that the number of games that allow smooth control in the games in the window without limits is now large thanks to developers who use DirectX 12.
A small sub -group of games may face a solution or scaling in the window without limits, but most games developers will try to solve them when they draw their attention. Sometimes I should see the settings of graphics techniques in NVIDIA, which need a little set for some games, but otherwise it works smoothly.
Instead of being better than the other – whether you are using the window of the screen filling or without limits, or like the idea of ​​mixing it – it really returns to your personal choice. Therefore, be sure to play with both options to see what is better for you.
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